Kai Garrott

I'm Kai Garrott, a software developer currently based in the US. I specialize in building cross-platform mobile apps with React Native.

I've been working with React Native since 2017 and have a variety of other development experience, from database design and webservice architecture to UI design and JavaScript frameworks.

If you're looking for React Native or other software development services, I'm available for contract.

Drop me an email, if you'd like: garrottkai at Google's email provider


Software Engineer

Massbridge Software, remote

September 2019 - present

  • I execute rapid buildouts of critical React Native features on schedule
  • Interface with clients to gather, meet & exceed requirements
  • Collaborate remotely with dev teams to maintain a high standard of quality

Software Developer

Lyra Development / Catapult Global, Albuquerque, NM

March 2017 - March 2019

  • I provided application development services and team leadership at a startup software consultancy
  • Designed and built an enterprise support ticket and inventory management system
  • Built and maintained mobile apps using React Native and Android
  • Gained experience with app frameworks, mobile development, and UI design

Technical Coach / Mentor

Deep Dive Fullstack, Albuquerque, NM

September 2016 - March 2017

  • I mentored students learning web languages and frameworks as well as testing and security practices
  • Developed project management and leadership skills

For a PDF copy of my resume, please click here.

For a CV, please contact me.

About this site

The globe on this page displays a 1x1-degree grid representing the relative amount of vegetation on the Earth's surface.

The source dataset, referred to as the NDVI (Normalized Difference Vegetation Index), is collected by NASA's MODIS sensor suite on the TERRA and AQUA Earth-observing satellites. The dataset is generated approximately every 16 days, and is automatically retrieved and processed by a script for display.

The model was built in Three.js, a 3D graphics utility for the browser, which provides a convenient API for creating hardware-accelerated animations with WebGL.

You can find the code here.